![]() IF Fusion can read and understand the Spine output files. From what I've seen, it looks like a game development product like Spine ($69 for the base product) would be great for animating characters in Fusion. If Fusion CAN do 2D character animation, where can I find resources that might help me get started using Fusion for 2D animation? You simply adjust the anchor points to fit your character and you are set. The Autorig includes joints for head, arms, and legs. Some of these tools include Autorig, a feature that will automatically generate a simple rig for many characters. ![]() If Fusion can't really do 2D character animation, can Fusion do 3D animation without the learning curve of, say, Blender?ģ. DUIK features a reach menu of tools for rigging and animating characters. Can Fusion realistically do 2D character animation?Ģ. And, since many of them require subscriptions (the reason I initially started to look to dump Adobe after over 10 years), I thought of trying to utilize what I already had. I've checked out some commercial (vector) animation products, and they are pretty good, but since this is mostly for me, my budget is more limited. Lately I've been wanting to branch out a bit to do some animation to incorporate into my videos to add a little bit of extra "oomph" to my skill set and give some new options for video. I've been using DaVinci Resolve Studio since 2018, mostly for personal/family videos, you know, video editing, etc, with a few commercial/trade jobs thrown in.
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